The outer worlds builds
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You might want to take stealth skills first because you have 0 “Lockpick” skill without Parvati in the party.ĭEADLY DEMONSTRATIONS: 50% XP from companion kills is amazing and you should be letting your companions kill everything The core of the build is now complete and I focused on dialog skills till they were at 50 and then focused on stealth skills after that, but it’s personal preference. The leap from 60 inspiration to 100 inspiration with companion damage is insane.Īs you can see with only 40 perk points you nearly triple companion damage bonus. This next part of the build is where you can deviate if you so choose but I don’t recommend doing so. I’m pretty sure they affect your companions plasma and shock damage but I could be wrong. Receiving a bonus 30% plasma and shock damage along with a 50% boost to science weapon effects is not something to pass up on either.
#The outer worlds builds upgrade
Tech skills are next, once “Science” reaches 50 push it to 100 for “Further Reduce Tinkering Cost to -90%.” This is essential so you can upgrade your companions gear and keep it up to date with the level you are at. Next you want to increase “Inspiration” to 60 to unlock “Companion Skill Bonus to Player Skills +100%.” This will help you with skill checks and the likes. The survivability of your companions shoot way upwards after you unlock this.ġ00 Determination = +1,001 Companion Health For once you reach level 100 you’ll unlock a bonus where “When Companions kill an enemy, they gain 50% Health.” This is the secret sauce. After they get to 50 you want to push your “Determination” to 100 as soon as possible. Match Temperament to charm so your “Determination” skill does not fall behind “Inspiration” not to mention the high health regeneration is just all around great to have.įirst skills to prioritize are going to be Leadership skills, get them to 50. Not to mention you’ll want the bonus to every skill charm has to offer. Charm is increased to max since you want as low companion ability cool down as possible. Same goes for perception because weak spot damage isn’t necessary for this build. Increasing your Intelligence helps both “Science” and “Determination.” Dexterity can be below average because you won’t be shooting guns yourself very often. Increase Strength by 1 point because you want your “Inspiration” stat to be the same as your “Determination” stat when you increase your Intelligence by 1. This play style isn’t for everyone I could see how some people might not find it enjoyable, however I’ve had a blast with it because it’s so much different than any build I’ve done in RPG’s.